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It's about stuff.
Hooray! You made it before midnight! (also, first post)
@MarisaMuffin: Oh yeah, I also just added your create.swf comic to the site links on the right. I don’t know why I didn’t bother doing this sooner.
Oh, thanks. :O
Oh, and now I’ve edited this one so it has Yumeko instead of Luize. |3
*Jumping peppers*! This caught me by surprise.
MarisaMuffin: Nice job on the panel, but you missed the character tags.
Uh … No I didn’t! You saw nothing! These aren’t the droids you’re looking for! *ninjaedit*
I would love to see that battle. I wonder who would win.
What a great picture you made, KirbyM.
(By the way… I almost actually would pay 10,000 yen to see a full-motion flash animation of this. xD Well, Reimu needs her donations.)
Hooray!
That doesn’t look like Gengetu! D: Or even Mugetu, another maid! D: D:
At Unknown Tengu: It depends on whether they’re playing on normal or lunatic. If it’s lunatic, Yumeko would vaporize Sakuya.
Hey Kirby, I don’t know if it’s possible, or not, but could you add a no hat, and no mouth function? Because when you pick a character like Kaguya and give her a hat, you can never take it off. Same with the mouth. You can’t go back to no mouth. I was just wondering if it’s possible to add a no mouth and no hat option.
Oh wow, our home comp sucks, it can’t open the create.swf. But awesome picture for the updates.
@Selphy: There’s already a way to take off hats and mouths. Using the Target Menu. The character options menu, which I assume you are using, is designed to work in the same manner as the old style menu, which doesn’t give the option for removing hats, arms, bodies, shoes.
For those of you new to the create.swf, I encourage you to view the manual as there are lots of features that aren’t readily apparent given the simplistic interface. Any feature related questions or discussions can be posted on my site. Even though I’m taking a break from working on the create.swf, I am still in charge of the actionscript stuff and will address any related issues with it.
“Is that so?” sounds more intelligent than “そーなのかー”…
It’s actually supposed to sound a bit childish like… “o rly?”
Or at least that’s the way it is in my mind.
SOU NAN DESS KARR
I suppose we could have her going “Really!?” instead …
@MarisaMuffin: Lol she names every boss after Remi XD
A hungry ghost…a drunken loli…. a space nurse… and a ripoff of Kaguya-Hime XD
i also made this out of boredum =D
http://img232.imageshack.us/img232/5904/thehitboxdya9.png
@thegame: HOLD IT! Remilia is not fully covered by Rumia’s darkness or an umbrella! She could get sunburned! Or die!
Nah, the battle is in Makai or something, I doubt the sunlight there (if there’s sunlight on the first place) affects her.
… Are there even normal-water rivers in makai…?
Go Yumekoooooooooo!
Sunlight was there, albeit only in stage 4. Rivers showed up in the background during the Alice fight.
Hmm … you cannot spawn books as independent items! This is going to make something a bit difficult … :O
Well, I managed it with shennanigans with snapshots, but I still say it’s better to have every item and accessory spawnable as “separate item” …
This was pretty much a design fault on my part. When I created objects, I had decided that regular items should be separate from equip items. It wasn’t until later that I wanted some equip items to be spawnable as objects too, but it meant making a copy of it in the objects container, which would have to be done for all items, which is not efficient at all.
Anyway, I know of a way to fix it, but like most other things, it’s going to end up deconstructing a lot of earlier coding. So, it’ll be one of the features in next time I update.
Hooray!