As a continuation of the Patchy Drums post from a few weeks ago, here’s Sakuya with a guitar. I made this back in November, as the Patchy Drums post states. Well, without the blue background and failed equalizer effect. Anyway, the guitar doesn’t really look much like an actual guitar (you know, one with actual strings) because I was too lazy to search for pictures of a guitar when I was making it. And there are two more character animations in this set that will be posted on later dates (when I’m too lazy to make anything new)!
Archive for the 'Flash' Category
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As a continuation of the Patchy Drums post from a few weeks ago, here’s Sakuya with a guitar. I made this back in November, as the Patchy Drums post states. Well, without the blue background and failed equalizer effect. Anyway, the guitar doesn’t really look much like an actual guitar (you know, one with actual strings) because I was too lazy to search for pictures of a guitar when I was making it. And there are two more character animations in this set that will be posted on later dates (when I’m too lazy to make anything new)!
After the Orin incident, Nazrin decides to undergo some physical training in preparation for her next cat confrontation. If I had more time, I would have drawn her swinging her dowsing rods around like swords, but I didn’t, so I basically only animated one thing and then reused it. Hooray for reusing parts of animations! Also, if you notice, I’ve been using these repeating backgrounds somewhat often, and that is because they are awesome.
Also, this is post ID #700, if that means anything. And it doesn’t really, aside from the fact that it is a multiple of 100, which seems to be important sometimes for whatever reason. And it’s also Friday the 13th again! Yeah!
Well, I spent some more time adding things to the Youmu platformer from two days ago. This version has moving enemies, a Myon that follows Youmu, bigger enemies, water, and a heart that replenishes 5 HP! Also, I increased the HP of the smaller FOEs so that you can’t kill them in one hit no matter how close you’re standing (that was intentional in the first version, though). Yeah! I still haven’t added a game over screen, so you still can’t die.
Well, we had a snow day today, which I find strange because we never really get snow days (since the subway makes it really easy to get around). So I spent some time making this. It’s kinda like this really old platformer test except it has Youmu and is better. But it’s still not a full game or anything, though. There are only three screens, and only two of them have actual enemies (FOEs that don’t move). Also, you can have negative health because I forgot to add a thing to check if your HP is zero, and I don’t really feel like doing that right now. Yeah.
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